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Partially verifiedVersion: October 8, 2026 update; reference review October 13, 2026

Weeping Fungus in Risk of Rain 2: Effect, Stacking & Uses

Learn how Weeping Fungus works in Risk of Rain 2: its trigger, stacking, useful loadouts and the limits or tradeoffs to check before picking it up.

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Parameters

Rarity
Void
Content
Survivors of the Void
Effect / trigger
Heals for 2% (+2% per stack) of your health every second while sprinting. Corrupts all Bustling Fungi.
What stacks
Linear; see the per-stack changes in Effect.
Combat role
Healing while sprinting
Void relationship
Corrupts Bustling Fungus
Conditional fit
Huntress or other movement-focused loadouts
Limits / tradeoff
Corrupts every Bustling Fungus; stationary Engineer turrets lose their original healing zones.
Equipment cooldown
Unverified

Overview

Weeping Fungus heals while sprinting and corrupts Bustling Fungus. It is often easier to use during a moving run, but it removes the original stationary healing zones from every converted copy. That loss matters especially for Engineer's stationary turrets.

Healing follows the sprint condition

One copy heals for 2% of maximum health each second while sprinting. Each additional copy adds another two percentage points per second. It does not lower skill cooldowns, grant a dash or make every movement action count as sprinting.

Check whether the skill you are using permits sprinting. If an attack cancels sprint, its attack window is different from the window in which the item heals you. Moving across the stage and moving while firing are not always the same condition.

What the conversion replaces

Bustling Fungus activates a nearby-allies zone after one second without moving. Weeping Fungus changes that condition to sprinting. You do not retain both effects from the same converted copies.

All held Bustling Fungi become Weeping Fungi, and future Bustling Fungus pickups are corrupted while the Void item is held. Inspect the existing inventory before collecting it; the conversion affects more than the single new icon being added.

Moving Survivors and stationary turrets

Huntress can use sprint-compatible attacks in her kit, making the movement condition worth checking alongside her selected skills. The Huntress guide discusses her fragile health pool and movement timing.

Stationary Engineer turrets do not sprint to sustain this effect. Converting their original Fungus support therefore removes the stationary healing network that the Engineer build relies on. A player who wants sprint healing may still need another way to keep those turrets alive.

Healing does not replace prevention

The item repairs health during a qualifying window. It does not stop the hit that damaged you. A sprint path that moves directly into another attack can lose more health than the item restores.

Choose a route that creates space and recovery together. Ordinary movement speed, an extra jump or a ready defensive skill can address a danger that another healing stack cannot. Also check Survivor-specific healing rules: Acolyte redirects ordinary healing through her passive, and Void Fiend's corruption cycle responds to healing.

Keep the decision specific

Take Weeping Fungus when sprinting is frequent and the stationary effect is not serving an essential role. Keep the original counterpart when stationary healing is doing the work your loadout needs.

The item database displays both effects and their corruption relationship separately. The recommendations here follow documented conditions and existing Survivor guides; no gameplay-tested healing uptime or universal priority is claimed.

Reference scope: community Wiki item data reviewed October 13, 2026, with the October 8 publisher update as the patch baseline. Conditional item choices are editorial interpretation; no in-game testing is claimed.